Pim Hendriks
  • Texturing / Shading
  • Generalist
  • Personal
  • About & Contact

About

I started drawing at a young age, moved to building scale models, played electric guitar in several short-lived bands and ultimately developed an interest for the development of games and film but you didn't want to know that anyway.
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pimhendriks_cv.pdf
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Picture

Software proficiencies

Renderer proficiencies

Commercial Project History:

Experienced
  • Adobe Photoshop
  • Autodesk Maya
  • Substance Designer​
  • Substance Painter
  • ​Foundry Mari
  • Foundry Nuke

Intermediate
  • Mudbox
  • Zbrush
  • Katana
  • Fusion
  • Realflow
  • Lightroom
  • PFTrack
​Novice
  • Houdini
Experienced
  • Arnold

Intermediate
  • Mental Ray
  • VRay
  • Marmoset Toolbag

Novice
  • Renderman
  • UDK​
Sgt. Stubby: An American Hero - Texturing & Shading Artist
De Blauwe Maagd - VFX Coordination, DMP & Compositing Artist
Marnie's World - Character Texturing and Shading Artist
Harvie and the Magic Museum - Jr Texturing & Shading Artist
​Deep - Jr Texturing & Shading Artist
Wiplala - VFX Compositing Artist & Character Artist
Astérix Le Domaine Des Dieux - Animation & render wrangler

Educational History:

Industrial Product Design ​(Fontys Hogescholen)

International Game Architecture & Design (NHTV)
Graduated in Lighting, LookDev & Compositing
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