PIM HENDRIKS
  • Look Development
  • About & Contact
  • Education
  • Proc: PLASMA Collection

About

Just a guy interested in the development of CG for all things regarding look. I'm what you'd call a look development artist. Watch out. We're sort of weird. I modeled my home in 3D before all the construction work.. also thinking of mathing my way to a pleasant color scheme for the flowers in my garden. Things are under construction 24/7.

Software proficiencies

Renderer proficiencies

Commercial Project History:

Experienced
  • Photoshop
  • Maya / Mudbox
  • Designer / Painter
  • Mari
  • Fusion / Nuke
  • ​Deadline

Intermediate
  • Zbrush
  • Katana
  • 3DsMax
  • Realflow
  • PFTrack
  • Houdini​
  • Git
Experienced
  • Arnold
  • Redshift
  • Vray

Intermediate
  • Unreal
  • Marmoset Toolbag​
Beutolomäus und die vierte Elfe - Sr Texture Artist
Watchdogs Legion - Sr Texture Artist
Vliegende Hollanders - 3D Texturing Artist
Sgt. Stubby: An American Hero - Texturing & Shading Artist
De Blauwe Maagd - VFX Coordination, DMP & Compositing Artist
Spy Cat - Character Texturing and Shading Artist
Harvie and the Magic Museum - Jr Texturing & Shading Artist
​Deep - Jr Texturing & Shading Artist
Wiplala - VFX Compositing Artist & Character Artist
Astérix Le Domaine Des Dieux - Animation & render wrangler

Educational History:

Industrial Product Design ​(Fontys Hogescholen)

International Game Architecture & Design (NHTV)
Graduated in Lighting, LookDev & Compositing
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  • Look Development
  • About & Contact
  • Education
  • Proc: PLASMA Collection