Dates added to projects to highlight that the work is dated.
This page serves to illustrate understanding, not expertise.
Dates added to projects to highlight that the work is dated.
This page serves to illustrate understanding, not expertise.
[Breakdown] 2015 |
[Breakdown] 2014 |
[Previs] 2014 |
All elements necessary to create a complex still shot with Niek.
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All elements necessary to create a complex moving shot.
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Pictorial story-board for canceled product.
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[Comp] 2014 |
[Proc] 2013 |
[Rigging] 2013 |
An advanced compositing tutorial by Doug Hogan.
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Procedural trench system in Houdini.
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Simple character rig (spine, ik/fk, dyna-constraints).
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[Game] 2013 |
[Reel] 2012 |
[Short] 2013 |
Client oriented project with pathtracer.
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Small selection of projects. All basics.
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Environment layout and building.
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[Unreal] 2013 |
[Marmoset] 2012 |
[Maya] 2010 |
A world building concept exercise with Fred.
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A game ready Red Skull.
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Anatomical model using NURBS and polygons.
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