PIM HENDRIKS
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Dates added to projects to highlight that the work is dated.
This page serves to illustrate understanding, not expertise.

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[Breakdown]  2015

[Breakdown] 2014

[Previs] 2014

All elements necessary to create a complex still shot with Niek.
All elements necessary to create a complex moving shot.
Pictorial story-board for canceled product.

[Comp] 2014

[Proc] 2013

[Rigging] 2013

An advanced compositing tutorial by Doug Hogan.
Procedural trench system in Houdini.
Simple character rig (spine, ik/fk, dyna-constraints).

 [Game] 2013

[Reel] 2012

[Short] 2013

Client oriented project with pathtracer.
Small selection of projects. All basics.
Environment layout and building.

[Unreal] 2013

[Marmoset] 2012

[Maya] 2010

A world building concept exercise with Fred.
A game ready Red Skull.​
Anatomical model using NURBS and polygons.
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