PIM HENDRIKS
  • About & Contact
  • Look Development
  • Lego CG Pilot
  • Teaching
  • Photography
  • More..?

Texturing & Surfacing,
@ Ubisoft, PLX, Mikros Image, Grid-VFX, etc

At the start of my career I was offered the role of Texturing & Surfacing Artist at a small-ish VFX house. At the time, I did not aspire to be said artist-type but sticking to it brought perspective. Quickly I came to enjoy balancing scientific reality and the reality of the screen "real estate" with PBR as my weapon, though I much prefer the acronym PPS instead. 

This page's content is created between 2015 - 2021 and is mainly texture oriented. Since 2021 I've been grumbling along in more technical roles instead.
Textures: Photoshop, Krita, Mari, Substance Designer/Painter
Shaders: Dunia Engine, IRay and Arnold for Maya/Houdini
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Powered by Create your own unique website with customizable templates.
  • About & Contact
  • Look Development
  • Lego CG Pilot
  • Teaching
  • Photography
  • More..?